Friday, November 15, 2013

Color Matters Project



http://www.colormatters.com/color-and-design/basic-color-theory


For this assignment you will be creating in InDesign, you will be creating a tweleve page booklet about color. In this document I want its content to be all about color using some of the images you made in Illustrator and others you will design in InDesign. Please go to the website http://www.colormatters.com for the main content for your document. I will be giving you al of the requirements of the various features in InDesign I want you to use. To start with create the look and feel of your booklet using Master Pages and set up your numbering pages. I will go over the requirements in class as well.


Tints, Tones and Shades: These terms are often used inappropriately but they describe fairly simple color concepts. The important thing to remember is how the color varies from its original hue. If white is added to a color, the lighter version is called a "tint". If the color is made darker by adding black, the result is called a "shade". And if gray is added, each gradation gives you a different "tone."
 Tints (adding white to a pure hue)
 Shades (adding black to a pure hue)
 Tones (adding gray to a pure hue) 
Complementary Colors: When two or more colors "go together," they are said to be "complementary." This is completely subjective and open to interpretation and differences in opinion.  
Primary Colors: This definition really depends on what type of medium of color we are using. The colors that are seen when sunlight is split by a prism are sometimes called the spectral colors. These are red, orange, yellow, green, blue, indigo, and violet. These ROYGBIV colors are often reduced to three "red, green, and blue-violet" which are the primary colors for the additive color system (light). The primary colors for the subtractive color system (paint/pigment) are "cyan, magenta and yellow." Notice that "red, yellow and blue" should never be used as the combination for color primaries!
RGB, CMYK: Make a color wheel for each of the two kinds of color wheels. Also explain what the differences are.

You may also want to include a glossary of color terms in one or two of your pages.

Indesign Tools and Features to use in your design:

  • At least two different type wraps.
  • Two or three different Pantone Colors
  • Use two or three different StyleSheets
  • Two Master Pages
  • Numbering of Pages
  • Two or three captions for your images
  • A page to talk about Albers and Itten (you will need to look them up as part of your research.

Tuesday, September 24, 2013

Illustrator Collage






Pick a Myth, Fairly Tale, or Legend and design a collage that illustrates the story. You must use at least seven different images and put each photo on its own layer. Then use the various features in Illustrator to personalize your chosen story. NO DISNEY IMAGES.

This project will be due the first class of next week. We will be viewing the projects on screen so bring a Flash drive to put it in.

LYNDA.COM HOMMEWORK:

Watch  

Thursday, September 5, 2013

SJCC Computer Graphics Greensheet


SAN JOSE CITY COLLEGE

Instructor: Barbara Allie

Corse: COMPUTER GRAPHICS  
Class meets: Friday 9:15 AM - 2:20 PM
Class Starts Sept 6 to Dec 19, Room 303

COURSE DESCRIPTION:

This is a fundamental course using features and functions inherent within Adobe Photoshop, Adobe Illustrator, and InDesign. Combining theoretical elements and practical experience in the use of these powerful digital programs. Students will explore the various functions inherent within each program. The content of this class will also include basic design principles and also color theory. This knowledge base should help to prepare students for more advanced classes in graphic design and other design fields.

CLASS PROJECTS:

Each class will begin with lecture, demonstration, discussion, or any combination of the forgoing. There will be at least one project assigned each week.

THINGS YOU SHOULD KNOW!

It is very simple. I expect all of you to be respectful of myself, of your peers and of the learning environment and to take responsibility for your own actions and behaviors. Any behavior that interferes with either (1) my ability to conduct the class or (2) the ability of other students (or yourself) to profit from the instructional program will not be tolerated.

This includes:
  • Arriving late to class.
  • Disruptive entrances and exits during lecture, if you must leave early, or arrive late, do so quietly.
  • Sleeping during class. Stay at home if you want to nap, it’s more comfortable.
  • Carrying on personal conversations while I am lecturing.
  • Not turning off cell phones while in class.
  • Text messaging and reading newspapers during lecture.

Other important information:
  • I do not give extra credit. Don’t ask.
  • I reserve the right to make changes to my syllabus at any time.
  • It is the responsibility of the student to attend class and keep informed on any changes or new information given during lecture.
  • I will not give you my lecture notes if you miss class, ask a peer.
  • If you miss an exam, quiz or other assignment, and you have a valid excuse, you must take the time to come and speak with me IN PERSON. You must bring proof of your valid excuse with you or I will not even consider your request to make up the missed work. I will not respond to emails regarding missed due dates.
  • It is the responsibility of the student to drop classes; I will not drop you after the first week of class. If you decide you do not want to take this class and fail to drop, you will receive a grade of WU at the end of the semester. This grade is the same as an F, but worse because it makes you appear irresponsible.

* Please take responsibility for your failures and mistakes as well as your successes by not making excuses.

COURSE OBJECTIVES
1.     Learn basic design principles.
2.     Demonstrate an understanding of the terminology, tools, and techniques used in graphic design production using.
3.     Explain basic concepts function and features when using computer software.
4.     Plan and produce effective computer graphics.
5.     Create basic computer graphic projects to demonstrate software knowledge.
6.     Describe cross platform issues and techniques and file formats for PC and Mac.
 
STUDENET LEARNING OBJECTIVES
On successful completion of this course students should be able to:
  • Compare and understand differences in graphic software packages
  • Know basic features and functions of each software package.
  • Articulate the basic terms used by designers
  • Have a working knowledge of shortcut keys

REQUIRED COURSE MATERIALS
·       Two (2) digital storage devices
·       One-inch black binder and plastic page protectors.

There are no required textbooks, however, students are recommended to sign up for Lynda.com (This is about $25.00 a month)

Point system: 1,000 possible points
BACKUPS
It is the student's responsibility to backup and save all work. If unable to attend class, it is your responsibility to get the missing assignments from peers.

FINAL PROJECT (It is mandatory that you be in attendance during the final day – no exceptions)
Students are to present examples of their assignments created during the semester in class. I will discuss this in more detail as the final draws near. If you are unable to make a final presentation you will have the option to turn in a six page term paper on a topic approved by instructor several weeks ahead of due date.

CLASS PARTICIPATION
Participation grades will be determined by 1) the quality and quantity of class exercises and course activities completed and 2) participation in class.